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81. Do u think caldari missile boats/ Shield Extender are balanced? Vote - in Ships and Modules [original thread]
Armor plates reduce the speed bonus you get from ABs and MWDs. Caldari isn't the only one effected by this. I tend to passive shield tank most of my smaller minmatar ships.
- by Xoth Freefall - at 2009.01.11 12:13:00
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82. Hail M - in Ships and Modules [original thread]
Hail is made for use against armor tanking ships fitted with eanms. Why? It does the most explosive damage of any (including faction) autocannon ammo. (these stats for medium ammo) Fusion - 16 hp explosive 4 kinetic domination fusion m - 19.2 exp ...
- by Xoth Freefall - at 2009.01.01 19:07:00
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83. An odd question - in EVE General Discussion [original thread]
convo me ingame. i might be able to help
- by Xoth Freefall - at 2008.12.30 21:35:00
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84. Which would be more helpful, web or blastic control unit? - in Ships and Modules [original thread]
I already have a target painter equiped. The second ballistic control only adds about 30dps. I was wondering against sub BS targets if the web would allow for more damage against smaller targets. I've noticed most of the enemies in lvl 4s are sub ...
- by Xoth Freefall - at 2008.12.30 02:42:00
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85. Which would be more helpful, web or blastic control unit? - in Ships and Modules [original thread]
I'm fiddling around with my PVE typhoon set up, and was wondering if it would be better to put on a webber instead of a second blastic control unit. I'm not sure which would be more effective with the new missile damage formula. For those of you...
- by Xoth Freefall - at 2008.12.29 22:44:00
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86. Am I the only one who find minmatar ships beautiful? - in Ships and Modules [original thread]
I can't believe no one's linked these yet. Minmatar ship pics (I didn't make these found them some time ago on forums. Back of topic I like the look of the typhoon (trashcan of doom), probe, both bcs, and the cap ships. I'm mixed on the tempes...
- by Xoth Freefall - at 2008.12.29 01:11:00
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87. Fitting forum? - in EVE General Discussion [original thread]
you could try scrapheap challenge, which has seperate sections for pvp and pve fits.
- by Xoth Freefall - at 2008.12.28 19:31:00
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88. angular velocity is useless? - in Ships and Modules [original thread]
Originally by: Akita T Assuming target sig is equal to gun sigres, if the target angular equals your gun's tracking number, your chance to hit is merely 50%, and your actual DPS is closer to barely 40% of EFT-displayed "normal" DPS. ...
- by Xoth Freefall - at 2008.12.26 22:39:00
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89. Overloading EWAR - wth only for ECM? - in Ships and Modules [original thread]
Originally by: ElCoCo And there are no faction/officer damps/TP's either. Though I'd be very angry if I killed an officer and got an officer target painter Target painter with 50% bonus to sig radius? I'd take one.
- by Xoth Freefall - at 2008.12.26 00:59:00
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90. Probing a mission location - in EVE General Discussion [original thread]
Step 6.) Carebears fit ECCM and/or go to agents in less crowed systems.
- by Xoth Freefall - at 2008.12.25 01:53:00
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91. Tracking guide? - in EVE General Discussion [original thread]
So I went looking for the tracking guide today, but was directred to the new wiki. I looked but was not able to find it there either? Did they remove it completely or is it still there buried some where? I was looking to compare the effect that f...
- by Xoth Freefall - at 2008.12.24 22:35:00
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92. L4 missions - should i change my typhoon for a maelstrom or... - in Ships and Modules [original thread]
This is my current setup Typhoon [PVE] Lows 1x Large Armor Rep II 4x Active Hardeners II 2x Balistic Conrol Units II Mid 1x 100mn AB II 2x Cap Rechargers II 1x Target Painter Highs 4x Cruise Missile Launchers 4x Dual 650mm ACs Rigs 1x Armor rep a...
- by Xoth Freefall - at 2008.12.23 02:34:00
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93. Typhoon [QR] [PvE] - in Ships and Modules [original thread]
I used the following setup for a bit (cost is about 150m i think). I lost it because i forgot to turnm my rep on (this was before QR, so it might need some changes) highs 4 cruise 4 800mm acs mids 2x cap recharger IIs 1x AB (tech 2 works, but yo...
- by Xoth Freefall - at 2008.12.02 22:21:00
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94. Naglfar=overpowered. CCCP, please read and fix. - in Ships and Modules [original thread]
Originally by: Fenren Originally by: TaatelinTallaaja No.. Im such a dumbass, I just dont get it. Now Im gonna go fit my own 10 high slot dread with 4 siege modules in a game provided by CCCP EDIT: not forgeting all officer ...
- by Xoth Freefall - at 2008.08.31 21:26:00
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95. [PVE] Typhoon fitting(s) wanted! - in Ships and Modules [original thread]
Edited by: Xoth Freefall on 27/08/2008 20:03:48 eft says about 21 km which is about 15 to 16 in game. so you do have to get fairly close. I working on getting my missile range skills up and t2 rigs (max skills would be about 29 eft i'm guessin...
- by Xoth Freefall - at 2008.08.27 20:02:00
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96. [PVE] Typhoon fitting(s) wanted! - in Ships and Modules [original thread]
I currently use this set up: Lows: Large armor rep II 4 t2 armor harders (may swap out 1 or 2 for bcus if someone else is tanking) damage control II ballistic control unit II Mids: RF 100MN afterburner target painter 2x cap reharger IIs Highs: 4...
- by Xoth Freefall - at 2008.08.27 19:54:00
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97. Mass and speed changes for ships - in Ships and Modules [original thread]
Edited by: Xoth Freefall on 30/07/2008 21:35:43 Edited by: Xoth Freefall on 30/07/2008 21:35:25 Sorry, can't really get on the test server right now, but does anyone have the mass and/or speed changes for battleships (all races)? Thanks!
- by Xoth Freefall - at 2008.07.30 21:35:00
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98. Why does phoon only have 1 ship bonus? - in Ships and Modules [original thread]
what is this about a mass increase on the typhoon? is it part of the speed changes?
- by Xoth Freefall - at 2008.07.30 09:42:00
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99. some questions about optional undates for ccp - in Player Features and Ideas Discussion [original thread]
Hello, I had some questions about the optional update system if anyone could answer them. 1.) Is there a limit to how many can be offered at once? 2.) Are there limits to what kinds of changes can be made? For example more tracks for music? 3.)...
- by Xoth Freefall - at 2008.07.25 23:36:00
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100. some questions about optional undates for ccp - in Player Features and Ideas Discussion [original thread]
Hello, I had some questions about the optional update system if anyone could answer them. 1.) Is there a limit to how many can be offered at once? 2.) Are there limits to what kinds of changes can be made? For example more tracks for music? 3.)...
- by Xoth Freefall - at 2008.07.25 23:36:00
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